News
Late May Update
May 28, 2009, 01:03:55 PM by AngryPenguin
After a small lull in activity on TA the work is now ramping back up as we continue to work towards getting an early version of TA complete. Things have been a little quiet recently due to the proliferation of exams around this time of year, hopefully in a few months time it will all pay off and the team will be even more qualified than before!
Nizza has now begun work on another Special Forces character model to follow up his excellent Terrorist model and the early shots are looking very promising. We also have a couple of new guys who have recently joined the team who are working hard, Spooki3 and REDPlague are working on some art for the HUD and MrFred is giving some more support in the animation department to help keep things moving. InT-2k - an experienced coder - has also joined the team to help out with some of the networking code, to ensure that things run smoothly online.
See you on the servers,
Your TA Team.
Nizza has now begun work on another Special Forces character model to follow up his excellent Terrorist model and the early shots are looking very promising. We also have a couple of new guys who have recently joined the team who are working hard, Spooki3 and REDPlague are working on some art for the HUD and MrFred is giving some more support in the animation department to help keep things moving. InT-2k - an experienced coder - has also joined the team to help out with some of the networking code, to ensure that things run smoothly online.
See you on the servers,
Your TA Team.
Fusion Media Release!
May 02, 2009, 12:46:23 PM by StuD
We bring you the much awaited Fusion media release... at last you get to see what Laky has been working on for such a long time. I was dubious at first and though he has spent months slacking, but having seen these pictures and having had a run around in the map I can tell you that it's quite the opposite.
I hope you are all as excited as we are getting about Tactical Assault now! Can you believe we now have a forum community of over 750 people? I think that's pretty awesome for an unreleased mod. To reward you all for being so faithful we are going to keep the media rolling out and hopefully keep it getting more impressive as we progress.
OK onto the good stuff. We were really pleased at the great feedback we got from the Fusion media release so we thought we would do the same sort of thing again. Some preview pictures to show you what it's about and an interview with Laky to give you some behind the scenes info.
AP: So has the layout of Fusion changed much from the original inspiration then?
L: There isn't really much in there that hasn't been changed in some way. I have reworked most of it from the original to improve the gameplay and the flow of the level. I have learnt quite a lot since I worked on it before.
AP: OK, so aside from the design what was the hardest bit of creating the map?
L: Probably just making it look natural, to make a realistic map you have to avoid just having box rooms and completely flat areas because the real world just isn't like that. I did some research and got some reference pictures which really helped. Also the modellers were great too; it helps to have proper environmental objects around the map, that's what brings it to life.
AP: What sort of stage is the map at now? Is it, dare I ask, complete?
L: Well the entire map is complete now, it just needs some proper team testing now to find the little bugs and smooth out some bits. It's quite an exciting time really with the map and the whole of TA to see it all coming together.
AP: Have you got a favourite part of the map?
L: If I had to choose it would have to be the alleyway in the third picture, I really like how the look of that bit turned out in the end. Like most areas in the map it took quite a while and a few modifications before I was really happy with it.
AP: So what are your plans now? Sticking with mapping after Fusion?
L: Of course! I am working on a couple of things in the background at the moment but nothing that I can tell you about yet. I am also working on improving my modelling too, it really speeds things up if you can make up a basic model like some railings, it saves being completely dependant on the modellers all the time.
AP: I am definitely looking forward to getting in there and playing it now. It must be a pretty good feeling now its nearly done.
L: I can't wait to see it on the servers, I'm hoping I will have the tactical advantage over everyone else since I know the layout so well now.
AP: You will certainly have the upper hand on me, well for the first few weeks at least..... Thanks for taking some time out to give us some more info on Fusion Laky.
Oh! And before I forget... I would like to take a minute to say thanks to the whole TA team. Making a mod like this is really demanding, it takes a lot of time and commitment to come and put time into TA after a day at work and the progress we have made after only a year could almost rival that of some professional development companies. So a big thank you to the team for all you have done so far and what is yet to come.
See you on the servers,
Your TA Team.
I hope you are all as excited as we are getting about Tactical Assault now! Can you believe we now have a forum community of over 750 people? I think that's pretty awesome for an unreleased mod. To reward you all for being so faithful we are going to keep the media rolling out and hopefully keep it getting more impressive as we progress.
OK onto the good stuff. We were really pleased at the great feedback we got from the Fusion media release so we thought we would do the same sort of thing again. Some preview pictures to show you what it's about and an interview with Laky to give you some behind the scenes info.
AP: So has the layout of Fusion changed much from the original inspiration then?
L: There isn't really much in there that hasn't been changed in some way. I have reworked most of it from the original to improve the gameplay and the flow of the level. I have learnt quite a lot since I worked on it before.
AP: OK, so aside from the design what was the hardest bit of creating the map?
L: Probably just making it look natural, to make a realistic map you have to avoid just having box rooms and completely flat areas because the real world just isn't like that. I did some research and got some reference pictures which really helped. Also the modellers were great too; it helps to have proper environmental objects around the map, that's what brings it to life.
AP: What sort of stage is the map at now? Is it, dare I ask, complete?
L: Well the entire map is complete now, it just needs some proper team testing now to find the little bugs and smooth out some bits. It's quite an exciting time really with the map and the whole of TA to see it all coming together.
AP: Have you got a favourite part of the map?
L: If I had to choose it would have to be the alleyway in the third picture, I really like how the look of that bit turned out in the end. Like most areas in the map it took quite a while and a few modifications before I was really happy with it.
AP: So what are your plans now? Sticking with mapping after Fusion?
L: Of course! I am working on a couple of things in the background at the moment but nothing that I can tell you about yet. I am also working on improving my modelling too, it really speeds things up if you can make up a basic model like some railings, it saves being completely dependant on the modellers all the time.
AP: I am definitely looking forward to getting in there and playing it now. It must be a pretty good feeling now its nearly done.
L: I can't wait to see it on the servers, I'm hoping I will have the tactical advantage over everyone else since I know the layout so well now.
AP: You will certainly have the upper hand on me, well for the first few weeks at least..... Thanks for taking some time out to give us some more info on Fusion Laky.
Oh! And before I forget... I would like to take a minute to say thanks to the whole TA team. Making a mod like this is really demanding, it takes a lot of time and commitment to come and put time into TA after a day at work and the progress we have made after only a year could almost rival that of some professional development companies. So a big thank you to the team for all you have done so far and what is yet to come.
See you on the servers,
Your TA Team.
April Media Release
April 24, 2009, 02:25:38 PM by AngryPenguin
Its been a while since we gave you an update so we thought we would give you some more information on the development and also some more pics to drool over. Remember we told you a couple of weeks ago that all the weapon models and textures were complete? Well here are some of the ones that you haven't seen before along with a little teaser for our next big map release.
Thanks to Nizza and Igi who were very helpful in getting these weapons rendered. I think its about time for me to get started on that fusion release now
See you on the servers,
Your TA Team.
![]() | If you like our updates then please visit our moddb page at www.moddb.com/mods/tactical-assault. The more views we get the higher up the mod list we get and the more publicity we get. The end result? A bigger community for all you guys. |
Thanks to Nizza and Igi who were very helpful in getting these weapons rendered. I think its about time for me to get started on that fusion release now

See you on the servers,
Your TA Team.
