aRny
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« Reply #105 on: May 23, 2010, 04:28:31 PM » |
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 oh and make that 2 exceptions! (and no.. not RW!!!)
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« Last Edit: May 23, 2010, 06:25:46 PM by aRny »
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"Mjl86": damn i went to bed 8 hours ago and i get up and proto's still here!!
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Spin
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« Reply #106 on: May 24, 2010, 02:22:28 PM » |
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Indeed, in the case of Anvil, it is my map, I own all rights to it, it's content and design. I am free to give that to TA and the same applies to any other rights holders. Anvil IS being rebuilt for TA. It has some small layout changes to add some new variety to gameplay in areas which were less fun and I am afraid you cannot see it yet:p I look forward to being able to show it off though.
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fluGel.
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« Reply #107 on: May 24, 2010, 02:40:23 PM » |
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Indeed, in the case of Anvil, it is my map, I own all rights to it, it's content and design. I am free to give that to TA and the same applies to any other rights holders. Anvil IS being rebuilt for TA. It has some small layout changes to add some new variety to gameplay in areas which were less fun and I am afraid you cannot see it yet:p I look forward to being able to show it off though.
Now I'm sure it was Anvil but I don't know the other one haha. Curious what has been changed in Anvil. TO-C had some more nice maps, I trust you guys that the quality of maps in TA will be similar or even better. 
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ykey
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« Reply #108 on: May 24, 2010, 09:31:26 PM » |
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 oh and make that 2 exceptions! (and no.. not RW!!!) st.george ?  personal for me, 1 of the fastest public maps of crossfire. i allways compared it with rapids, cause no other map come's that close to rw. sure this game need maps of there own, but i really like to see : province/infernum or scope in this game. these maps were great war maps in the early days.
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 who needs expensive, arrogant and fake pornstars, if you got drunk college girls memorials
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Sullivan
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« Reply #109 on: June 17, 2010, 05:56:40 PM » |
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We can download it already?
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Azziej
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« Reply #110 on: June 17, 2010, 06:19:31 PM » |
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no, as you can see in the first post of this topic...
When is the BETA release? We have not yet set a definite release date since we are not yet at a stage where we can accurately estimate how long the rest of the development will take. There are many variables in the making of a game and we can't foresee all eventualities so the best thing is to keep an eye on the news and we will keep you updated. Of course there shall be plenty of warning before such a BETA release, so do not fear.
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TPAU
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« Reply #111 on: August 29, 2010, 10:57:39 PM » |
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Imho a good question was asked today in the IRC-chan: |21:51:54| * Joins: TA-Guest (~TA-Guest@d51526B71.access.telenet.be) |21:55:05| <TA-Guest> Just wondering, why action script 2.. and not 3? |21:56:42| * Joins: K-Man (~HalloBoss@p5DC5BF6C.dip.t-dialin.net) |21:59:03| <TA-Guest> Anyone? |21:59:54| <TA-Guest> Ok, good luck in finding one then  |21:59:56| * Quits: TA-Guest (~TA-Guest@d51526B71.access.telenet.be) (Quit: Tactical Assault is coming soon) |22:01:26| <K-Man> n33d ta (ignore the last line  ) I have absolutly no clue about Actionscript, but for me it would be logical to go for the latest version and search someone for AS3. 
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** Life is pain, get over it! **
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Spin
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« Reply #112 on: August 29, 2010, 11:08:39 PM » |
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We were looking for compatibility and experience with the exact build that is included with UDK, which is 2, not 3.
hope that helps.
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Aaron
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« Reply #113 on: September 11, 2010, 09:17:40 PM » |
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How many maps are completed/almost done and how many do you plan to release with?
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FireFly
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« Reply #114 on: September 29, 2010, 05:58:46 PM » |
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A map will never be completed  . For example in Counter-Strike:Source. They are still editing their maps in the huge updates.
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Spin
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« Reply #115 on: September 29, 2010, 10:43:04 PM » |
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It is a good question and one that we can't really answer right now because that assessment has not been made.
We have 3 maps that are a good way towards being release ready, others in earlier stages. The number of maps we are able to ship with is something that we will very much not be able to answer until quite close to release, I am afraid.
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sjN
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« Reply #116 on: October 16, 2010, 12:32:01 PM » |
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What about the Media Release? A bit delayed and over 1 week ago 
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aRny
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« Reply #117 on: October 16, 2010, 07:03:46 PM » |
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yes our apologies on that, but we decided to make something extra special.. which will come apparent in the media release. Unfortunately this requires a big team effort, several people coordinating work, sharing details and material being transferred to and from.
We are aiming to have this media release with you all by the end of next week. If it looks as if it will take longer, we'll consider providing a shortened media release and delay the extra special content for another week or so.
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"Mjl86": damn i went to bed 8 hours ago and i get up and proto's still here!!
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Chimaera
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« Reply #118 on: October 16, 2010, 07:58:02 PM » |
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I really like straight talking about media updates that came among Arny joining team  Not saying that others didn't say the truth, but now everything comes out in our knowledge a.s.a.p.  Looking forward to see that extra sth 
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TOP-Proto
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« Reply #119 on: October 18, 2010, 02:53:15 AM » |
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I really like straight talking about media updates that came among Arny joining team  Not saying that others didn't say the truth, but now everything comes out in our knowledge a.s.a.p.  Looking forward to see that extra sth  Thats the role of PR - To liase with our community and feedback info to us so we are in the loop with what you guys are asking for. Media release comming very soon < 5 days 
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