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Fusion Media Release!
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Topic: Fusion Media Release! (Read 13769 times)
sjN
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Re: Fusion Media Release!
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Reply #15 on:
May 04, 2009, 09:07:23 AM »
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Quote from: Officer D on May 03, 2009, 11:02:01 PM
And I can't understand it, cause most people play on max gamma anyway O.o I guess it really has something to do that more people tend to go for daytime maps.
Maybe cause they want to see their Opponents?
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Officer D
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Re: Fusion Media Release!
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Reply #16 on:
May 04, 2009, 12:25:25 PM »
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No, not really. Are you trying to tell me you can't see your opponents on night maps? It's not like as everything is totaly black around you. First of all, even night maps have zonelighting. Meaning there are no complete dark areas. Second, people have their brightness so high that you couldn't even call it a night map anymore. It's true that you can see better in daytime maps. Duh! Isn't that a clever statement?
Still doesn't mean the gameplay is worse in night maps. I believe it's cause people simply feel better playing daytime maps. Nuff said
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kirby
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Re: Fusion Media Release!
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Reply #17 on:
May 04, 2009, 12:56:57 PM »
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looks cool
vid please
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Laky`
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Re: Fusion Media Release!
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Reply #18 on:
May 04, 2009, 01:17:36 PM »
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I know what you're saying OfficerD
Not to worrie... my next map is daytime
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fluGel.
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Re: Fusion Media Release!
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Reply #19 on:
May 04, 2009, 03:26:06 PM »
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Woow, looking very very nice Laky` can't wait to play!
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ATL1NTY
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Re: Fusion Media Release!
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Reply #20 on:
May 04, 2009, 03:32:49 PM »
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Quote from: Laky` on May 04, 2009, 01:17:36 PM
I know what you're saying OfficerD
Not to worrie... my next map is daytime
Just out of curiosity, what happend to trooper, trainstation, blister and rapidwaters? If it's not part of the original TA and you don't work on them anymore, why not share the map/models so some people from the community can work on them so they could release it at the day TA gets released or before?
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Scorpion
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Re: Fusion Media Release!
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Reply #21 on:
May 04, 2009, 05:38:27 PM »
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Quote from: ATL1NTY on May 04, 2009, 03:32:49 PM
Quote from: Laky` on May 04, 2009, 01:17:36 PM
I know what you're saying OfficerD
Not to worrie... my next map is daytime
Just out of curiosity, what happend to trooper, trainstation, blister and rapidwaters? If it's not part of the original TA and you don't work on them anymore, why not share the map/models so some people from the community can work on them so they could release it at the day TA gets released or before?
Old News (5/13/08)
Quote
Here are some progress reports from several of the major projects under way:
Complex
Authored by Calichusetts
Texture Artist: Skull
The map is making major progress. For those who played the beta versions of TOC, you know this is a fast map. For those who haven't, don't worry, there have been so many changes and "face lifts" that its like a whole new map! This map will place players in the middle of the Appalachian Mountain Range. Here, terrorists are trying to infiltrate a top secret government building. United States special forces are their to eliminate the threat "at all costs."
Be prepared for fast and close combat anywhere inside the building. I made sure there are at least three points of access in any room so no where is safe for too long. If there was a motto here, it would be "control the roof, control the game." Now the roof is no easy task to maintain, all sides are open to nade attacks and two rooms on either end will have you guessing where your enemy will emerge. Good luck and see you in my sights!
Rapidwaters
Authored by: Janis 'Flux' Bode
Recreated by Laky
Modeler: Jonathan
Texture Artist: Jonathan
The latest remake of one of the most famous TO maps is well under way. With a dank and moldy atmosphere the map has as eerily quiet feel. The setting is Hoover Dam on the border between the U.S. states of Arizona and Nevada. The historic monument is now deserted but for a few unfortunate tourists taken hostage by a radical group threatening to destroy the dam. Fearing the worst, a team of Navy Seals has been dispatched to infiltrate and secure the site. The goal of this map is lightning fast game play in a compact but highly detailed environment.
Trooper
Authored by: Peter 'Andirez' Andries
Recreated by Venom
Venom is hard at work creating a new "feel" for Trooper, the map will be loaded with atmosphere and detail, all of this without changing the famous Trooper game play we've all become accustomed to. The spirit of Trooper will remain well preserved in this remake of a classic. Trooper will take on a new theme as an isolated prison located on an Island, where only the most despicable of Terrorist are kept, Special forces are busy trying to hold back the escaped Terrorists and getting the reinforcements they need to prevent the prison uprising.
Train Station
Authored by: Janis 'Flux' Bode
Recreated by STORM
Modeler: Andy2Dandy
Texture Artist: Andy2Dandy
Trainstation is one of the oldest and most popular maps in tactical ops, which is being lovingly recreated by STORM.
The map will be oozing with atmosphere as special forces try to regain control of the trainstation and bring the hostages to safety.
The detailed environment will see a magical blend between its original design and some interesting new concepts, which has all been achieved without making any changes to the layout we are all accustomed to.
Prepare yourself for some intense moonlit action from this old favorite.
Blister
Authored by: T.L. 'Ganjaman' Scheffer
Recreated by Teifi
Modeler: Igi
Texture Artist: Lone
One of the most classic tactical ops maps returns to us with an array of changes that remain loyal to the original design. Blister, an all-time favorite, is eagerly being transformed by AoT mapper Teifi, from the plain original feel - to the realistic outskirts of an Arabic city, whilst all the time remaining true to the layout. The design will make players feel like they are actually in the Middle East, rather than in an exit less arena. With the new astounding eye-candy and map theme, this time-proven map will bring an astounding mix between realism and game play.
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Fusion Media Release!
Rangarid
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Re: Fusion Media Release!
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Reply #22 on:
May 04, 2009, 06:04:29 PM »
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i dont know why ppl keep asking about these maps. i think we made our point, that we want to get the game done and have more important things to do than remaking maps. they will follow later, but not exactly the same day i think
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Scorpion
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Re: Fusion Media Release!
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Reply #23 on:
May 04, 2009, 06:14:57 PM »
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Quote from: Rangarid on May 04, 2009, 06:04:29 PM
i dont know why ppl keep asking about these maps. i think we made our point, that we want to get the game done and have more important things to do than remaking maps. they will follow later, but not exactly the same day i think
ppl keep asking about these maps because you're on a forum with alot of (ex) TO addicts
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Fusion Media Release!
ATL1NTY
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Re: Fusion Media Release!
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Reply #24 on:
May 04, 2009, 06:17:23 PM »
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Quote from: Rangarid on May 04, 2009, 06:04:29 PM
that we want to get the game done and have more important things to do than remaking maps.
That's why I said make them public so the community can get it done.
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Scorpion
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Re: Fusion Media Release!
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Reply #25 on:
May 04, 2009, 06:44:26 PM »
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Quote from: ATL1NTY on May 04, 2009, 06:17:23 PM
Quote from: Rangarid on May 04, 2009, 06:04:29 PM
that we want to get the game done and have more important things to do than remaking maps.
That's why I said make them public so the community can get it done.
I would love to remake some AoT maps but since I work 55-60 hours a week I don't really have a lot of time to do that
I guess it has to wait until the end of Aug. or Sept.
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Fusion Media Release!
AngryPenguin
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Re: Fusion Media Release!
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Reply #26 on:
May 04, 2009, 06:56:03 PM »
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Quote from: Scorpion on May 04, 2009, 06:14:57 PM
ppl keep asking about these maps because you're on a forum with alot of (ex) TO addicts
While this may be true TA IS NOT A REMAKE OF TO. This means that we are also aiming to attract an audience from outside the TO scene and therefore we are making new maps which we think are actually better. To be fair apart from TO nostalgia there aint that much going for the old designs.
Bear in mind that Trooper scope etc were all new once too, jungle/fusion could easily be the next classic, we just dont want them swamped by the old ones.
We have not yet decided what we want to do with the TO maps that we started. The only one out of those listed that was even half finished was rapids anyway. We might abandon them, we might finish them, we might release them incomplete. I hope that vague rant answers most of your questions
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sjN
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Re: Fusion Media Release!
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Reply #27 on:
May 04, 2009, 07:04:07 PM »
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Quote from: AngryPenguin on May 04, 2009, 06:56:03 PM
Quote from: Scorpion on May 04, 2009, 06:14:57 PM
ppl keep asking about these maps because you're on a forum with alot of (ex) TO addicts
While this may be true TA IS NOT A REMAKE OF TO. This means that we are also aiming to attract an audience from outside the TO scene and therefore we are making new maps which we think are actually better. To be fair apart from TO nostalgia there aint that much going for the old designs.
Bear in mind that Trooper scope etc were all new once too, jungle/fusion could easily be the next classic, we just dont want them swamped by the old ones.
We have not yet decided what we want to do with the TO maps that we started. The only one out of those listed that was even half finished was rapids anyway. We might abandon them, we might finish them, we might release them incomplete. I hope that vague rant answers most of your questions
The only thing u should notice is, that in TacOps everything is relativly easy. Nothing lies anywhere, everything is well structured. The same for CS 1.6 - this easy style is that what we want
thatswhy i pretty like fusion. seems to be well structured
Only the shelf disturbs
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Last Edit: May 04, 2009, 07:46:19 PM by sjN
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SMEGGHEAD
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Re: Fusion Media Release!
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Reply #28 on:
May 04, 2009, 07:41:55 PM »
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iv got a question about size. How big is it compaired to maps in TO like Trainstation or Getaway?
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ykey
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Re: Fusion Media Release!
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Reply #29 on:
May 04, 2009, 09:03:31 PM »
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quality stuff laky, well done
i realy like the sewer (pic.6) its very detailed. for some reason, the screenies reminds me on hyperion.
1 thing i dont like, the lamp on the right side on picture 6. yes im sorry laky, thats your favorite area.
t think i mis some 3d view. did you test the map with more players ? im really curious how the fps is.
night-map or day-map, if its a fps-killer then no one will play it ...
btw, this really bother's me. saw this post somewhere
While this may be true TA IS NOT A REMAKE OF TO
i thought you guy's started to make swat 1.0 on the ut3 engine.
atleast thats what im telling all the time. i contacted all oldschool players about this and
they were very enthusiastic. but when i see this sort of post's then it make's me lil' bit sad ...
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