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Author Topic: Deadlock Media Release  (Read 17855 times)
Almightyz
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« Reply #45 on: July 21, 2009, 04:01:17 PM »
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Good for you, but i can't see myself playing a war on this map, maybe if you thought about making a public map it will do.
creativity is fine but what about the game? you hope it will be only a game to play on public servers? :\
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Deeps
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« Reply #46 on: July 22, 2009, 01:33:27 AM »
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 I am trying to understand your point but it does not really make sense at all. It seems to me a personal judgement on  how the game is or should? Do not take this personally but I really think that you don't know what you are talking about.. or how to explain yourself properly. Constructive criticism is great but I really cannot understand your point.

Deeps
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StealthyXIIGer
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« Reply #47 on: July 22, 2009, 02:40:52 AM »
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Good for you, but i can't see myself playing a war on this map, maybe if you thought about making a public map it will do.
creativity is fine but what about the game? you hope it will be only a game to play on public servers? :\


how can you tell if  you have not seen any picture of the layout of the map?
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Imm0rtal'
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« Reply #48 on: July 22, 2009, 07:08:23 AM »
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I am trying to understand your point but it does not really make sense at all. It seems to me a personal judgement on  how the game is or should? Do not take this personally but I really think that you don't know what you are talking about.. or how to explain yourself properly. Constructive criticism is great but I really cannot understand your point.

Deeps
maybe he just wants urban maps, and this is quite the opposite, an outside map with lots of vegetation. but in an overall rating, i think this is a good map, however as StealthyXIIGer said, we've never seem the map so we can mostly only judge in a graphical way.
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Sickmind
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« Reply #49 on: July 22, 2009, 04:13:42 PM »
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Urban Warfare is more complicated than ,,,jungle" warfare people say. But it's always possible to take lessons in jungle warfare if the jungle scares you French Foreign Legion - The Recruit Jungle Training
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aRny
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« Reply #50 on: July 24, 2009, 12:04:25 AM »
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jaw dropping. wonderful work Wink i look forward to the next proto.. jizz in my pants right? we'll see!
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duel
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« Reply #51 on: July 24, 2009, 01:03:27 PM »
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What a stunning map, absolutely incredible.

I can see why people are having doubts here however, because for one there is no mention of objectives or story on this map and it seems a bit odd for SF and Terrorists to meet up in the middle of a no-where place like this. There's talk of confidence in how this map fits in with the TO theme, but not how or why it does this.

I think this has left people crossing their fingers a bit and as humans go, people tend to be more than a little doubtful and pesimisstic! I can tell a lot about this guy through this media release and although the release itself hasn't been put together perhaps as good as it could have been, I can tell that what this guy is cooking up will be nothing short of A+.

Someone mentioned the map being too detailed. Well yeah, I do like bland maps if only for simplicity and nostalgia, and it's true people will get distracted looking at all the amazing stuff in the map, but after playing for a while you will only think about where the enemy will appear from and shit like that. You know, get into the flow and suddenly all those details aren't so important mid-game! The good thing though, is that those details are still there should you wish to take the time to stop and observe them, and newcomer to the game or friends looking over your sholder will take an immediate interest with this saucy map just at face value. Because, lets admit it, we're all shallow at the end of the day Wink

I'll tell you what I thought looking at Deadlock.. Resurrection! This guy is the perfect chap to do a Resurrection remake and I would absolutely love to see that. It totally fits in with his 'old architecture getting run down after being abandoned style'.

Please Laky, Mr. Penguin, Teafle & the Dev Team, say it will happen!

Cheers for the release  Smiley
« Last Edit: July 24, 2009, 01:13:58 PM by duel » Logged
Deeps
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« Reply #52 on: July 24, 2009, 02:19:50 PM »
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Thank you for the feedback. Perhaps I can shed some light on the storyline associated with this map.

The Special Forces have been involved in deadly Guerilla warrare against a separatist group in an unknown location East Asia. The Gueriilla's have setup camp in an abandoned walled city in a jungle/rain forest.. A heicopter has been shot down killing most of the crew?
..Delta team is sent in to investigate. Guerilla warfare!

Objectives will be 2 fold (Depending on gameplay features released)

1. Find the missing blackbox and retrieve the intelligence
2. Free the injured hostages

Hope this helps

Deeps
« Last Edit: July 24, 2009, 02:21:28 PM by Deeps » Logged

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« Reply #53 on: July 24, 2009, 02:22:58 PM »
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Looks awsum.
Keep up.  Wink
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Deeps
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« Reply #54 on: July 24, 2009, 02:42:51 PM »
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I usually work on the idea that graphics will allways lure the player in.. and solid gameplay will keep him there..  I have tried to seperate graphical detail from gameplay necessity so during design I am looking at it from 2 ways. For example in hot combat areas it is pointless adding high detail due to it getting in the way of the player. The graphical appeal will be in the surroundings. The gameplay will still adhere to the hardcore TO. style. I agree with your point that after the original visual awe expressed by players (fingers crossed) it will be about the gameplay and players will switch off from the graphical eye candy and focus on the flow of the game. The visuals will equally match up with gameplay.

Deeps
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« Reply #55 on: July 24, 2009, 03:58:40 PM »
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Hostage rescue scenario works because hostage takers usually like to move their hostages from location to location or take them as far away from the enemy as possible. There are plenty of news articles in which hostages have / are held in a jungle somewhere.

It would be a good story if the terrorists are still enroute to their destination, walking through the jungle / forest avoiding the main roads and sf have caught up with them. Terror anticipate the imminent firefight and rush to take cover in the ruins.
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Deeps
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« Reply #56 on: July 24, 2009, 10:23:22 PM »
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Either way the map will incorporate deadly combat. Guerilla warfare is no joke. A major challenge of Deadlock is the foilage, i'm trying hard not to over populate the playable space as it could occlude the view of the player. I have come to a good balance..Its looking really neat at the moment amongst the heavy foilage Smiley

Deeps
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« Reply #57 on: July 24, 2009, 10:45:59 PM »
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the only arguments i have seen that is valid on these "jungle" maps are these.

1. people dont want to get stuck on nice things on the walls and floors
2. TO is a sparse environment. TA should not include elements from COD4 or BattleField where people can hide in grass.


Jungle maps fit TO, but the old ut engine didnt allow the design of such maps.
We will have as many urban maps as non urban maps, as we want to offer a variety of styles, for all types of players.
What will happen is people will join servers that play maps of their style, and that feedback shows us what maps to make more of. so realistically, if you dont like deadlock, or jungle, their will be maps like exposed and others not yet showcased that you can play on Smiley

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Imm0rtal'
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« Reply #58 on: July 25, 2009, 10:44:15 AM »
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Thank you for the feedback. Perhaps I can shed some light on the storyline associated with this map.

The Special Forces have been involved in deadly Guerilla warrare against a separatist group in an unknown location East Asia. The Gueriilla's have setup camp in an abandoned walled city in a jungle/rain forest.. A heicopter has been shot down killing most of the crew?
..Delta team is sent in to investigate. Guerilla warfare!

Objectives will be 2 fold (Depending on gameplay features released)

1. Find the missing blackbox and retrieve the intelligence
2. Free the injured hostages

Hope this helps

Deeps

sounds good but i hope this wont be too much of a TO clone. you get kicked there for planting a bomb or for the rescue of a hostage -.-
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AngryPenguin
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« Reply #59 on: July 25, 2009, 02:14:52 PM »
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Within the team we have a range of team members, some who are very keen to dedicatedly remake TO and then there are some like me who are keen to branch out a bit and do different things.

Since most decisions we make are discussed within the team the theory is that we end up with a range of views and a game that is mostly like TO but with some improved bits...
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