Bixel
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« on: October 01, 2009, 11:38:40 PM » |
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I decided to start making a bunch of stuff for the upcoming Level Design and Map making... so here is my 1st object that i am going to start mapping right now with textures.. a Forklift. I just released that somebody already made one - but yeh you can never have enough of these.  My Work in Progress  My Work in Progress
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Bixel
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« Reply #1 on: October 02, 2009, 01:26:57 AM » |
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Working on the textures now...  My Work in Progress
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MrFred
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« Reply #2 on: October 02, 2009, 04:12:24 AM » |
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nice model... can't speak about the texture yet tho. good job
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Bixel
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« Reply #3 on: October 02, 2009, 05:57:55 AM » |
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Yeh, I'm not the best texture artist, I've been using images and photoshop to create the skin, I will get a screeny in UT3 soon to see how it looks.
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Laky`
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« Reply #4 on: October 02, 2009, 11:20:22 AM » |
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you rock
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Bixel
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« Reply #5 on: October 04, 2009, 03:33:34 AM » |
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Water Meters covers!  My Work in Progress Going to work on some square ones.
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« Last Edit: October 04, 2009, 03:46:25 AM by Bixel »
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Laky`
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« Reply #6 on: October 04, 2009, 11:23:38 AM » |
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apply?
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aRny
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« Reply #7 on: October 04, 2009, 11:45:58 PM » |
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those covers are great, the forklift looks a bit "solid" with too many straight lines, no curves. My only other critism would be it is too "clean" at the front where the forks are, maybe dirty on here, scratches and so on to make it look more authentic
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"Mjl86": damn i went to bed 8 hours ago and i get up and proto's still here!!
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Bixel
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« Reply #8 on: October 05, 2009, 03:40:37 AM » |
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for the forklift those are just temp textures as I work out the overall plan of it.. I'm going down to the docks and industrial areas of my town and see if I can pick up some awesome forklift textures to make it as real as possible. The back end is curved - but it is a slight curv - I could exaggerate it a bit more Anyway - I spent waaay too much time on these drains. They look great in the editor tho.. and their pivot points and everything are perfectly set for snap-to precision placement..  My Work in Progress you can download my little upk pack and play around with them if you want https://www.yousendit.com/download/ZW9DWUhwbWdwM2xFQlE9PQyou may want to modify the material and add some spec and normals if that is our wish - I only made a diffuse for it
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« Last Edit: October 05, 2009, 07:13:53 AM by Bixel »
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Bixel
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« Reply #9 on: October 06, 2009, 05:44:26 AM » |
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Decided to work on a pipe set. It will get more interesting as time goes on.. right now its pretty basic. If you have any requests for a color scheme please say so, right now its an off white and for this I did make a normal map - but its pretty subtle in the render.. I will get this in-game and get some screenies for it there to see how it looks after I've calibrated all the pivot points.  My Work in Progress
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Laky`
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« Reply #10 on: October 06, 2009, 12:58:30 PM » |
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Very impressive shit there, keep on going it's starting to get very interesting 
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aRny
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« Reply #11 on: October 07, 2009, 08:28:40 AM » |
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great work indeed, i like those rustic drains 
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"Mjl86": damn i went to bed 8 hours ago and i get up and proto's still here!!
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TOP-Proto
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« Reply #12 on: October 07, 2009, 10:57:23 AM » |
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Ssswing might be able to use a good pipe set. Just don't tell the community we are working.... 
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You can donate to TA general below! 
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Bixel
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« Reply #13 on: October 08, 2009, 02:23:07 AM » |
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My mapping skills are real rusty.. I have been making L4D maps for too long in hammer - so when I switch to ut3 I get a little lost - anyway - I was having some lighting issues, I also had a tun of texture mapping issues with the pipes and that took me awhile to get that finished.. but anyway here is a pick of the pipes in action  My Work in Progress pm me if any of you guys on the team want the upk to play with.
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Bixel
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« Reply #14 on: October 08, 2009, 04:08:46 AM » |
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Needed to take a break from pipes and such - so I decided to make more industrial thingys you'd find in real-life.  My Work in Progress This here is called a Dynamic Uninterruptable Power Supply (UPS).. as featured here >> http://www.piller.com/site/dynamic/uniblockt.aspI will get some nice metal wear-n-tear textures on it soon
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